Intermediate Update – LEWD no longer requires WebGL, and changes to writing contract
This isn’t the Alpha3 release yet, but I wanted to release this part of the update early as it now makes the game playable for those that don’t have a computer or browser good enough to support WebGL.
It should start with the fallback CSS3D renderer and automatically switch to WebGL if you have support for it. And you can toggle between them in the settings to use whichever you prefer.
There are also various efficiency improvements to both the building of the star map initially, and the WebGL rendering.
The CSS3D renderer may still be slow for … Continue reading