Small intermediate update
I’m not ready to bring around the third Alpha yet, but I wanted to release this update now of something I was working on toward it since some of the improvements to rendering are important.
Following this update, the next thing I’m going to be working on is getting the alternate non-WebGL renderer so people with lower end computers, or without WebGL support at all, can play.
- The flare of the star now has non-linear attenuation to emulate eye adjustment and give a greater sense of intensity and scale.
- Fixed some issues that’d use too much memory/CPU with the … Continue reading